Technologies : Différence entre versions

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== List with possible technologies ==
 
== List with possible technologies ==
 
[[Military Command]]
 
[[Military Command]]
 +
 
[[Horseshoe]]
 
[[Horseshoe]]
 +
 
[[Advanced Metallurgy]]
 
[[Advanced Metallurgy]]
 +
 
[[Basic Elements of Mechanic]]
 
[[Basic Elements of Mechanic]]
 +
 
[[Banal Seignory]]
 
[[Banal Seignory]]
 +
  
 
[[Plow Horse]]
 
[[Plow Horse]]
 +
 
[[Advanced Weaponry]]
 
[[Advanced Weaponry]]
 +
 
[[Iron tools]]
 
[[Iron tools]]
 +
 
[[Masonry]]
 
[[Masonry]]
 +
 
[[Banal Justice]]
 
[[Banal Justice]]
 +
 
[[Tolls]]
 
[[Tolls]]
 +
 
[[Banal Windmill]]
 
[[Banal Windmill]]
 +
  
 
[[Coat of Mail]]
 
[[Coat of Mail]]
 +
 
[[Jack]]
 
[[Jack]]
 +
 
[[Hippiatrics]]
 
[[Hippiatrics]]
 +
 
[[Plough with Asymetric Share]]
 
[[Plough with Asymetric Share]]
 +
 
[[Regular Use of Stone]]
 
[[Regular Use of Stone]]
 +
 
[[Stone keep (technology)Stone Keep]]
 
[[Stone keep (technology)Stone Keep]]
 +
  
 
[[Mining Techniques]]
 
[[Mining Techniques]]
 +
 
[[Broadsword]]
 
[[Broadsword]]
 +
 
[[Chivalry]]
 
[[Chivalry]]
[[Fortifications (english)}Fortifacations]]
+
 
 +
[[Fortifications (english)|Fortifacations]]
 +
 
 
[[Rotating Windmill]]
 
[[Rotating Windmill]]
 +
 
[[Rotherham Plough]]
 
[[Rotherham Plough]]
  

Version du 11 juin 2015 à 21:16

Technological progress

In order to get an advanced civilazation you need to develop. Technological progress of a province is accomplished by researchers. You can assign workers to the Motte-and-Bailey Castle and later to the Stone Keep to turn them into researchers.

The technological tree is fixed to the province, in other words in each of your provinces you will have to research those technologies you need.

How to start a research ?

To accomplish progress it is necessary to do research. Once you have assign workers (up to 100) click the [Technologies] button. The Tech Tree will be displayed.

Once the research is completed, you need to activate the effects by clicking on the [Activate] button. Keep in mind that researching doesn't cost you, activating the effects does.


List with possible technologies

Military Command

Horseshoe

Advanced Metallurgy

Basic Elements of Mechanic

Banal Seignory


Plow Horse

Advanced Weaponry

Iron tools

Masonry

Banal Justice

Tolls

Banal Windmill


Coat of Mail

Jack

Hippiatrics

Plough with Asymetric Share

Regular Use of Stone

Stone keep (technology)Stone Keep


Mining Techniques

Broadsword

Chivalry

Fortifacations

Rotating Windmill

Rotherham Plough




(Translation in progress)