Izzie's Beginner's Guide : Différence entre versions

De March of History
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Wildmill
 
Wildmill
  
The windmills and granaries are very important in the early game because they are your own supplementary income, besides your taxes. You will gain 50 pounds from the windmills every 30 days (in game time). You can gain .5% on your growth rate with every click of the granary food disbursement.  So, this income is not immediate, but it has a direct effect on the tax money that you will receive on Jan 1.
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The windmills and granaries are very important in the early game because they are your own supplementary income, besides your taxes. You will gain 50 pounds from the windmills every 30 days (in game time). You can gain .2% on your population growth rate with every click of the granary food disbursement.  So, this income is not immediate, but it has a direct effect on the tax money that you will receive on Jan 1.
  
 
The market is your main streamline to the world. Without it, you cannot buy, sell or trade anything. Other players can only send you cash and vice versa. Without a market, you can't acquire any goods. Therefore if you spend all of your wood and you have no market, you'll have no way to get any, until you do.
 
The market is your main streamline to the world. Without it, you cannot buy, sell or trade anything. Other players can only send you cash and vice versa. Without a market, you can't acquire any goods. Therefore if you spend all of your wood and you have no market, you'll have no way to get any, until you do.

Version du 4 mai 2015 à 17:00

This page will be created for Izzie to keep her guides on, to help those just starting who don't yet want to tackle the lengthier modules.

So! You want to play March of History, but don't want to spend three days going over the basic of a complicated game, such as this? This guide is for you! (I will be translating it into a couple of languages when I'm done. Help would be appreciated!)

START

When you start, you have a single town, which you have to grow and make money from. In the beginning, you should start with some cash, wood, stone, iron, and food. You will also start with 5 PP points! These political points look like a crown. These points are one of the most important things in this game. So please! Do not spend these resources until you have a stead supply of them coming in - or you know how they can be used.

Your first PPs I suggest you spend only on:

Market

Granary

Wildmill

The windmills and granaries are very important in the early game because they are your own supplementary income, besides your taxes. You will gain 50 pounds from the windmills every 30 days (in game time). You can gain .2% on your population growth rate with every click of the granary food disbursement. So, this income is not immediate, but it has a direct effect on the tax money that you will receive on Jan 1.

The market is your main streamline to the world. Without it, you cannot buy, sell or trade anything. Other players can only send you cash and vice versa. Without a market, you can't acquire any goods. Therefore if you spend all of your wood and you have no market, you'll have no way to get any, until you do.


... Still building.