Izzie's Beginner's Guide : Différence entre versions
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START | START | ||
− | When you start, you have a single town, which you have to grow and make money from. In the beginning, you should start with some cash, wood, stone, iron, and food. You will also start with 5 PP points! These political points look like a crown. These points are one of the most important things in this game. So please! Do not spend these resources until you have a stead supply of them coming in - or you know how they can be used. | + | When you start, you have a single town, which you have to grow and make money from. Most of the functions you are concerned with are under the last of the four buttons. It is called Seignories ! Inside your town you'll see a BUILDINGS tab. That is where you start. Look at which buildings you have and which you'll need. To build new buildings you will click on the Construction Sites tab. Make sure that if you build a building, you allocate workers to "construction sites" in the Buildings tab. If you do not, it will take an incredibly long time to build anything. Make sure also that you do not build many things before you have a MARKET. If you do not have a market, you can't get more materials, so you'll be stuck! |
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+ | In the beginning, you should start with some cash, wood, stone, iron, and food. You will also start with 5 PP points! These political points look like a crown. These points are one of the most important things in this game. So please! Do not spend these resources until you have a stead supply of them coming in - or you know how they can be used. | ||
Your first PPs I suggest you spend only on: | Your first PPs I suggest you spend only on: | ||
Ligne 18 : | Ligne 20 : | ||
The windmills and granaries are very important in the early game because they are your own supplementary income, besides your taxes. You will gain 50 pounds from the windmills every 30 days (in game time). You can gain .2% on your population growth rate with every click of the granary food disbursement. So, this income is not immediate, but it has a direct effect on the tax money that you will receive on Jan 1. | The windmills and granaries are very important in the early game because they are your own supplementary income, besides your taxes. You will gain 50 pounds from the windmills every 30 days (in game time). You can gain .2% on your population growth rate with every click of the granary food disbursement. So, this income is not immediate, but it has a direct effect on the tax money that you will receive on Jan 1. | ||
− | + | Once again, the market is your main streamline to the world. Without it, you cannot buy, sell or trade anything. Other players can only send you cash and vice versa. Without a market, you can't acquire any goods. Therefore if you spend all of your wood and you have no market, you'll have no way to get any, until you do. | |
Version du 5 mai 2015 à 01:59
This page will be created for Izzie to keep her guides on, to help those just starting who don't yet want to tackle the lengthier modules.
So! You want to play March of History, but don't want to spend three days going over the basic of a complicated game, such as this? This guide is for you! (I will be translating it into a couple of languages when I'm done. Help would be appreciated!)
START
When you start, you have a single town, which you have to grow and make money from. Most of the functions you are concerned with are under the last of the four buttons. It is called Seignories ! Inside your town you'll see a BUILDINGS tab. That is where you start. Look at which buildings you have and which you'll need. To build new buildings you will click on the Construction Sites tab. Make sure that if you build a building, you allocate workers to "construction sites" in the Buildings tab. If you do not, it will take an incredibly long time to build anything. Make sure also that you do not build many things before you have a MARKET. If you do not have a market, you can't get more materials, so you'll be stuck!
In the beginning, you should start with some cash, wood, stone, iron, and food. You will also start with 5 PP points! These political points look like a crown. These points are one of the most important things in this game. So please! Do not spend these resources until you have a stead supply of them coming in - or you know how they can be used.
Your first PPs I suggest you spend only on:
Market
Granary
Wildmill
The windmills and granaries are very important in the early game because they are your own supplementary income, besides your taxes. You will gain 50 pounds from the windmills every 30 days (in game time). You can gain .2% on your population growth rate with every click of the granary food disbursement. So, this income is not immediate, but it has a direct effect on the tax money that you will receive on Jan 1.
Once again, the market is your main streamline to the world. Without it, you cannot buy, sell or trade anything. Other players can only send you cash and vice versa. Without a market, you can't acquire any goods. Therefore if you spend all of your wood and you have no market, you'll have no way to get any, until you do.
FIELD (Fields, Farms, Ranch, Goats, Cows, Pigs, Wheat, Vegetables)
http://www.marchofhistory.com/wiki/index.php?title=Strat%C3%A9gie-agricole
How to Make a Field
To see this menu, click on Mines and Fields
Right-click on a square next to your town. Select the type of field. Plants cost less to make than ranches. (See below.) At right in the image you see a wheat field growing. On the left you see a pig farm. On the left you will also see two deposits to mine. There is a stone deposit. There is an iron deposit.
http://i.imgur.com/LCGPtDE.png
The construction of field costs one political point (PP), 500 pounds and 20 wood. The construction of a ranch costs one political point (PP), 800 pounds and 20 wood.
After 2 years of using a field, you must hoe it to repair the land. After 2 years of a ranch (livestock parcel), you must repair the fence. This costs 200 pounds.
Field Cultivation
Fields are plants that you harvest in order to grow food for your land. Field size is limited based on your Motte & Bailey research.
Red notes: Just click on Manage the Plot (for plants) OR Manage the Bleeding Ground (for ranches) to choose what to farm. If you have plants, you have to plant ONLY the correct plant according to the season. A green leaf at the top of the page means SPRING. A tan leaf means it is fall. You should only plant the correct plant for that time of year. Vegetables grow fastest and can be grown any time of the year except for winter.
Three breeds of animals can be raised: cows: 60 day production cycle (180 days in winter). (50 food) goats: 25-day production cycle (75 days in winter). (20 food) pigs: 10-day production cycle (30 days in winter). (10 food)
You must return after they grow, to butcher them. You will not get the food until you do so. You can make any animal at any time of year. Remember, pigs grow fast. Goats take about 2 hours, so I like that time frame. If you want cows, they will take 3-4 hours, depending on how many workers are allocated.
Purple notes: The seasons are important for plants only. Please note that winter is the blue hash-tag sign. You should not plant any crops until spring.
http://i.imgur.com/WCZEc00.png
NOTES: 0 to 50 workers can be assigned to a field. Production time does not change with the amount of workers. Your YIELD does. If you only have 25 workers, for example, you will produce half the amount of pigs, goats or cows at the end of the time cycle.